

Every hero progresses and levels the same whether they’re a support class or assassin class. With shared EXP and no last-hitting, it’s a little difficult to feel like a real “hero” in HotS.

There’s that moment in most LoL matches where the carry will get their final item and suddenly kick all kinds of ass, which helps the game snowball into victory.

At the same time, matches in HotS often seem a little predictable. These talent choices are generally rather easy to understand, as are the tooltips.Īs someone who isn’t a MOBA pro by any means, I found this ease of access surprisingly refreshing. Instead, you pick from various passives that affect your traits/abilities as you level, much akin to WoW’s talent tree system. EXP is even shared across your entire group no matter who gets the kills. When HoTS players talk about the game to non-players, one of the first terms they’ll generally mention is “casual friendly.” HotS does away with a lot of the complexities we see in other MOBAs.
